Tool
Island Evolution Order Solver
40,320 orders. 35 leave everyone alive. 3 score a perfect 27. The three are below, taken from the same rule table the game uses.
What are the three perfect orders?
Place the eight items in one of these sequences. Each one ends with every item at its maximum and a score of 27. Fish and Wind trade places in the first two. The third places Boat before Fire.
- Order 1. Water, Tree, Stone, People, Fire, Boat, Fish, Wind
- Order 2. Water, Tree, Stone, People, Fire, Boat, Wind, Fish
- Order 3. Water, Tree, Stone, People, Boat, Fire, Fish, Wind
These are Island Evolution orders, not GROW Cube or GROW Island. Those are different games, and a sequence for one does not play the other. The evolution chart is the same data this page runs.
Try an order
Click the eight items in the order you want to test. The result uses the growth rules and the five deaths from the game: withered, swept away, forest fire, fire blown out, raft capsized.
Pick all 8 items to see a score.
How does a turn work?
- The item you place arrives at level 1. It does not grow on the turn it arrives.
- Everything already on the island then tries to grow one level. The check uses the levels from the start of that growth, including the item you just placed.
- Deaths are checked after growth, on every turn, for every living trigger. Wind already on the island can blow out a fire you light later.
- After the eighth item, one sunset growth runs, then deaths are checked once more. The score is the sum of the living levels. Dead items score 0.
A perfect score needs Water 4, Tree 4, Stone 4, People 5, Fire 3, Boat 3, Fish 2 and Wind 2. That sum is 27. Play the same rules in the game, with the animations this page leaves out. Guides to the Eyezmaze games are on the blog.